In a quiet high school, a group of students finds themselves in the midst of typical teenage life, dealing with exams and relationship issues. However, the daily routine takes an unexpected turn when one of the boys, a science nerd with unconventional skills, stumbles upon an old experiment by his father, a somewhat eccentric scientist. By accidentally activating it, he gains the ability to move objects with his mind.
At first, the protagonist just seeks to have fun and use his new powers to win over the girl of his dreams and improve his social life. But he quickly realizes that his abilities come with amusing, yet also dangerous, consequences. From pulling pranks on his classmates to facing off against the school bullies, the boy can't help but get swept up in his newfound popularity.
As he tries to balance his normal life with his new identity as the "weird" kid with powers, things get complicated when a group of students discovers his secret. With tensions at the school about to erupt into confrontations and rivalries, the protagonist must choose between using his powers for good or succumbing to the temptation of fame and chaos.
In the end, what begins as a game turns into a lesson about responsibility, friendship, and the importance of being true to oneself, as the young hero learns that true power lies in human connection.