A group of scientific researchers arrives at a remote research station in the Arctic to conduct a study on the effects of climate change. While examining the impacts of melting ice, they uncover something terrifying: an ancient virus, frozen in ice for thousands of years, has been released. At first, it seems like a scientific curiosity, but soon the virus starts wreaking havoc among the team, turning its members into aggressive and violent creatures.
As chaos erupts in the camp, the researchers, once colleagues and friends, must race against time not only to survive but also to find a way to contain the spread of the virus and save the world from an even greater catastrophe. Tensions rise as their bonds of trust fracture and paranoia takes hold, for not everyone is who they appear to be.
With death lurking around every corner and the desolation of the Arctic as a backdrop, despair becomes their only companion. In a race against time, the protagonists must devise a plan to escape, facing ethically complicated decisions as they battle against the threat they have unleashed. It traps the viewer in a psychological game where what lies beneath the ice could be more terrifying than they ever imagined.